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Portasang

Once known as Aurumos, Portasang is the last remaining great city of old Sargos with the destruction of Arcaenum and Ulum. Portasang straddles both sides of the Meredesang that empties into the Sea of Contest. It is a natural throughway from which Edor and Adoran gain access to Amon, Rivas, Thendare, and the rest of the known world by sea. All merchants, all manner of goods, and all strikes of coin, at one point, have likely sailed through the Seagates of Portasang.

It is a massive city, physically more expansive than Ullum was, and its architecture is uncanny in its diversity.

The heart of Portasang, its massive Seagates, are of a construction never before seen, nor reproduced since. Some say the Titans themselves must have crafted them, for the whole of their structure seems carved from a single massive sheet of limestone. This area of the city is unrivaled the world over for its immensity, precision architecture, and alien style.

Radiating out from the Seagates are the parts of Portasang built by Sargos during their direct rule of the region. Much of the trade and commerce of the city takes place in these sections. Sargosian sewer systems, copper plumbing, aqueducts, bath houses, theatres, and distinctive roads all make Portasang a modern city by all accounts.

The newer portions of the city bear clear designs inspired by both Mydlothnyan and Alendorish settlers. They are mostly of timbers, with plaster and straw facades braced by crossbeams, and wood tiled rooves.

Today, nearly five hundred thousand people reside in the city and its outskirts. Denizens the world over reside in Portasang, either as resident, or temporary visitor. All manner of spices, invention, schools of thought, religions, systems of magic, cultures, criminal, and hero can be found in Portasang.

The Crownlands
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The Crownlands are the provinces west of Portasang that stretch to the borders of the Dutchy of Bryn. This land is the privilege of the Grand Duke, and he affords the other Dukes, Counts, and major families land plots for estates near the capitol. This territory is often used as rewards for loyalty and gifts of the crown. It is well patrolled, and only the very wealthy, the very favored, and their attendants can reside here.

The Mudflats
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The Mudflats refer to the delta that sprawls eastward outside of Portasang. It is a region of the destitute, of criminals, and the diseased. Despite being in the shadow of the greatest city of the known world, the Mudflats show the disparity between those with power, and those without. Few come here willingly, and even though only to conduct some nefarious business, conscript some thugs, or hide from the authorities.

Gull Island
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When the Blood Vale and Rivas conquered the Amonite city of Avaris, thousands of Amonite refugees made for the mainland. While Portasang is a cultural patchwork, Amonites are the subject of superstition and fear from the common folk. Many Amonites were relegated to Gull Island, and it has become a place known for gaining ill-gotten goods. Over the last few years the Amonites have established a level of self governance on the island. The schism between these refugees and the Blood Vale is only growing, and it is only a matter of time before either side seeks to forcibly change the dynamic of the relationship.